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	<title>Comments on: Editions: The Numbering</title>
	<atom:link href="http://www.hackslash.net/?feed=rss2&#038;p=164" rel="self" type="application/rss+xml" />
	<link>http://www.hackslash.net/?p=164</link>
	<description>games, programming, nerd stuff</description>
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		<title>By: criticalanklebites.com &#187; Wherin I debate 4e and call Healing Surges realistic</title>
		<link>http://www.hackslash.net/?p=164&#038;cpage=1#comment-2671</link>
		<dc:creator>criticalanklebites.com &#187; Wherin I debate 4e and call Healing Surges realistic</dc:creator>
		<pubDate>Sun, 04 Apr 2010 10:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=164#comment-2671</guid>
		<description>[...] how short the release schedule actually is has been addressed elsewhere. It&#8217;s an interesting [...]</description>
		<content:encoded><![CDATA[<p>[...] how short the release schedule actually is has been addressed elsewhere. It&#8217;s an interesting [...]</p>
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	<item>
		<title>By: D&#38;D 5th edition predictions</title>
		<link>http://www.hackslash.net/?p=164&#038;cpage=1#comment-1802</link>
		<dc:creator>D&#38;D 5th edition predictions</dc:creator>
		<pubDate>Wed, 23 Jan 2008 05:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=164#comment-1802</guid>
		<description>[...] to make an educated guess?  Check out Editions: The Numbering by Hack /     Gaming [...]</description>
		<content:encoded><![CDATA[<p>[...] to make an educated guess?  Check out Editions: The Numbering by Hack /     Gaming [...]</p>
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	<item>
		<title>By: vampire the masquerade &#124; Data dot info</title>
		<link>http://www.hackslash.net/?p=164&#038;cpage=1#comment-1787</link>
		<dc:creator>vampire the masquerade &#124; Data dot info</dc:creator>
		<pubDate>Fri, 28 Dec 2007 14:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=164#comment-1787</guid>
		<description>[...] Editions: The Numbering [...]</description>
		<content:encoded><![CDATA[<p>[...] Editions: The Numbering [...]</p>
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	<item>
		<title>By: Mike</title>
		<link>http://www.hackslash.net/?p=164&#038;cpage=1#comment-1770</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 08 Dec 2007 15:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=164#comment-1770</guid>
		<description>I see Basic D&amp;D and D&amp;D as being two separate game systems.  They don&#039;t use the same rules and are about as far apart as GURPS is from TFT.  I also don&#039;t see counting books of optional rules as being new editions either.</description>
		<content:encoded><![CDATA[<p>I see Basic D&#038;D and D&#038;D as being two separate game systems.  They don&#8217;t use the same rules and are about as far apart as GURPS is from TFT.  I also don&#8217;t see counting books of optional rules as being new editions either.</p>
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	<item>
		<title>By: tussock</title>
		<link>http://www.hackslash.net/?p=164&#038;cpage=1#comment-1769</link>
		<dc:creator>tussock</dc:creator>
		<pubDate>Fri, 07 Dec 2007 12:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=164#comment-1769</guid>
		<description>TSR: D&amp;D (1973)
TSR: Greyhawk (1975)
TSR: AD&amp;D 1 (1978)
YSR: Basic D&amp;D (1978)
TSR: Basic + Expert (1980)
TSR: B,X,C,M,I (1983)
TSR: UA + WSG/DSG (~1985?)
TSR: AD&amp;D 2 (1989)
TSR: Rules Cyclopedia/WotI (1992)
TSR: Player&#039;s Option edition (1995)
WOTC: D&amp;D 3 (2000)
WOTC: D&amp;D 3.5 (2003)
WOTC: D&amp;D 4 (2008)

2.69 years. That&#039;s not counting the real variant systems like Dragonlance SAGA with the fate deck mechanics, or highly variant self-contained worldbooks, which are really just as much of an edition as many you&#039;ve counted for other systems.

Still, WotC is far better on this than TSR ever was. They have the decency to put their experimental rules in d20Modern and Star Wars releases and leave the core alone for a while.</description>
		<content:encoded><![CDATA[<p>TSR: D&amp;D (1973)<br />
TSR: Greyhawk (1975)<br />
TSR: AD&amp;D 1 (1978)<br />
YSR: Basic D&amp;D (1978)<br />
TSR: Basic + Expert (1980)<br />
TSR: B,X,C,M,I (1983)<br />
TSR: UA + WSG/DSG (~1985?)<br />
TSR: AD&amp;D 2 (1989)<br />
TSR: Rules Cyclopedia/WotI (1992)<br />
TSR: Player&#8217;s Option edition (1995)<br />
WOTC: D&amp;D 3 (2000)<br />
WOTC: D&amp;D 3.5 (2003)<br />
WOTC: D&amp;D 4 (2008)</p>
<p>2.69 years. That&#8217;s not counting the real variant systems like Dragonlance SAGA with the fate deck mechanics, or highly variant self-contained worldbooks, which are really just as much of an edition as many you&#8217;ve counted for other systems.</p>
<p>Still, WotC is far better on this than TSR ever was. They have the decency to put their experimental rules in d20Modern and Star Wars releases and leave the core alone for a while.</p>
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		<title>By: Dungeon Mastering &#187; Top 50 RPG websites</title>
		<link>http://www.hackslash.net/?p=164&#038;cpage=1#comment-1761</link>
		<dc:creator>Dungeon Mastering &#187; Top 50 RPG websites</dc:creator>
		<pubDate>Mon, 03 Dec 2007 15:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=164#comment-1761</guid>
		<description>[...] I check out Hack / I find something great that I have tell people about. Today was no exception. Editions: The Numbering is an article on, er, edition numbers. Definitely check it [...]</description>
		<content:encoded><![CDATA[<p>[...] I check out Hack / I find something great that I have tell people about. Today was no exception. Editions: The Numbering is an article on, er, edition numbers. Definitely check it [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Micah</title>
		<link>http://www.hackslash.net/?p=164&#038;cpage=1#comment-1760</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Sun, 02 Dec 2007 05:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=164#comment-1760</guid>
		<description>Tabletop RPGs are special in the fact that they&#039;re timeless.  If the game is fun, then just keep playing it.

If a new edition makes the game more fun, then it&#039;s worth the money.  If not, then just keep playing the older edition.  It&#039;s not like a computer where an old version just refuses to run with your OS or video card or something like that.  Instead, a great classic game system is like an old friend.  You can always go back and have a good time.</description>
		<content:encoded><![CDATA[<p>Tabletop RPGs are special in the fact that they&#8217;re timeless.  If the game is fun, then just keep playing it.</p>
<p>If a new edition makes the game more fun, then it&#8217;s worth the money.  If not, then just keep playing the older edition.  It&#8217;s not like a computer where an old version just refuses to run with your OS or video card or something like that.  Instead, a great classic game system is like an old friend.  You can always go back and have a good time.</p>
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	<item>
		<title>By: Another Caffeinated Day</title>
		<link>http://www.hackslash.net/?p=164&#038;cpage=1#comment-1756</link>
		<dc:creator>Another Caffeinated Day</dc:creator>
		<pubDate>Wed, 28 Nov 2007 02:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=164#comment-1756</guid>
		<description>&lt;strong&gt;WFRP, 11 years between editions...&lt;/strong&gt;

Mike over at hackslash.net examines a simple averaging of time between game system editions, and has some interesting comments starting with some &#8220;reasoning&#8221; and &#8220;in defense of&#8221; positions.
The simple observation of averages, ca....</description>
		<content:encoded><![CDATA[<p><strong>WFRP, 11 years between editions&#8230;</strong></p>
<p>Mike over at hackslash.net examines a simple averaging of time between game system editions, and has some interesting comments starting with some &#8220;reasoning&#8221; and &#8220;in defense of&#8221; positions.<br />
The simple observation of averages, ca&#8230;.</p>
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