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	<title>Comments on: A second chance for fourth edition?</title>
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	<link>http://www.hackslash.net/?p=789</link>
	<description>games, programming, nerd stuff</description>
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		<title>By: Fred</title>
		<link>http://www.hackslash.net/?p=789&#038;cpage=1#comment-2644</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Wed, 31 Mar 2010 19:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=789#comment-2644</guid>
		<description>I guess I am a sucker. I will be buying this. :)</description>
		<content:encoded><![CDATA[<p>I guess I am a sucker. I will be buying this. <img src='http://www.hackslash.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: MJ Harnish</title>
		<link>http://www.hackslash.net/?p=789&#038;cpage=1#comment-2310</link>
		<dc:creator>MJ Harnish</dc:creator>
		<pubDate>Sat, 06 Feb 2010 09:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=789#comment-2310</guid>
		<description>I doubt the &quot;essentials&quot; line are going to be the products that bring you back to the fold - in many ways, they&#039;re just repackaging the existing stuff in to scaled down forms that will end up costing people a lot more $$$ because the same info is spread over multiple books.  For example, the new &quot;box set&quot; covers only levels 1 &amp; 2.  That means within a couple of weeks of buying it, you&#039;re going to have to go out and buy more stuff if you want to keep playing.  The essential line also likely won&#039;t change the terrible &quot;encounter-encounter-rest, rinse-repeat&quot; cycle that WotC has used in almost all of its prepublished adventures. KotS is a perfect example of it.

I can completely identify with everything you wrote about your 4E experiences.  However, I will tell you a secret:  You can get exactly the experience you want (i.e., a more focused game with fewer options and weird stuff) simply by creating a campaign where you restrict player options.  Don&#039;t like Eladrin?  Just don&#039;t allow them. Same goes for Tielfling.  Warlocks not to your liking?  Dump them too.  

I had the same experience you did with my first attempt at running 4E and wrote the game off. Then I picked up the DMG2 on a lark (well, I won it on Ebay for about $12) and I really liked what I read in it. At that point I decided to give the game another shot but to do so by creating a setting for us to play in that jettisoned the goofy &quot;million &amp; one options.&quot;  I did so by simply eliminating stuff I didn&#039;t like, as well as asking my players what they wanted to play. In the end we decided that there would be no &quot;real&quot; gods and so all divine power-based classes were banned. We also made all of the fey races (gnomes &amp; eladrin) off-limits as PCs (the fey are a major NPC influence though), and eliminated a bunch of other player races that no one was interested in playing or didn&#039;t fit (goliaths, tiefling, devas, and anything introduced outside the PHB 1 &amp; 2).  The results have been a LOT more satisfying and the game has a focus now.

Of course this isn&#039;t going to solve all the issues with 4E some people have, but by narrowing the scope of what&#039;s available in the world you can really improve the coherency and uniqueness of what is present, and make the whole thing feel a lot more &quot;old school.&quot;  Best yet, you don&#039;t need to get suckered in to spending another $20 for a box set which is basically going to do that for you, only in a way that you can&#039;t control and which will only last you for a couple of weeks of play.</description>
		<content:encoded><![CDATA[<p>I doubt the &#8220;essentials&#8221; line are going to be the products that bring you back to the fold &#8211; in many ways, they&#8217;re just repackaging the existing stuff in to scaled down forms that will end up costing people a lot more $$$ because the same info is spread over multiple books.  For example, the new &#8220;box set&#8221; covers only levels 1 &amp; 2.  That means within a couple of weeks of buying it, you&#8217;re going to have to go out and buy more stuff if you want to keep playing.  The essential line also likely won&#8217;t change the terrible &#8220;encounter-encounter-rest, rinse-repeat&#8221; cycle that WotC has used in almost all of its prepublished adventures. KotS is a perfect example of it.</p>
<p>I can completely identify with everything you wrote about your 4E experiences.  However, I will tell you a secret:  You can get exactly the experience you want (i.e., a more focused game with fewer options and weird stuff) simply by creating a campaign where you restrict player options.  Don&#8217;t like Eladrin?  Just don&#8217;t allow them. Same goes for Tielfling.  Warlocks not to your liking?  Dump them too.  </p>
<p>I had the same experience you did with my first attempt at running 4E and wrote the game off. Then I picked up the DMG2 on a lark (well, I won it on Ebay for about $12) and I really liked what I read in it. At that point I decided to give the game another shot but to do so by creating a setting for us to play in that jettisoned the goofy &#8220;million &amp; one options.&#8221;  I did so by simply eliminating stuff I didn&#8217;t like, as well as asking my players what they wanted to play. In the end we decided that there would be no &#8220;real&#8221; gods and so all divine power-based classes were banned. We also made all of the fey races (gnomes &amp; eladrin) off-limits as PCs (the fey are a major NPC influence though), and eliminated a bunch of other player races that no one was interested in playing or didn&#8217;t fit (goliaths, tiefling, devas, and anything introduced outside the PHB 1 &amp; 2).  The results have been a LOT more satisfying and the game has a focus now.</p>
<p>Of course this isn&#8217;t going to solve all the issues with 4E some people have, but by narrowing the scope of what&#8217;s available in the world you can really improve the coherency and uniqueness of what is present, and make the whole thing feel a lot more &#8220;old school.&#8221;  Best yet, you don&#8217;t need to get suckered in to spending another $20 for a box set which is basically going to do that for you, only in a way that you can&#8217;t control and which will only last you for a couple of weeks of play.</p>
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		<title>By: Mike</title>
		<link>http://www.hackslash.net/?p=789&#038;cpage=1#comment-2308</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 06 Feb 2010 02:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=789#comment-2308</guid>
		<description>I definitely agree that first level pc&#039;s in older editions are too feeble.  That&#039;s one of my main problems with Basic D&amp;D.  Yeah, I know all the tricks about keeping them alive with hirelings and what not but nobody I&#039;ve ever played with liked to do that.  It is a decidedly unheroic way to play.</description>
		<content:encoded><![CDATA[<p>I definitely agree that first level pc&#8217;s in older editions are too feeble.  That&#8217;s one of my main problems with Basic D&#038;D.  Yeah, I know all the tricks about keeping them alive with hirelings and what not but nobody I&#8217;ve ever played with liked to do that.  It is a decidedly unheroic way to play.</p>
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		<title>By: Anonymous</title>
		<link>http://www.hackslash.net/?p=789&#038;cpage=1#comment-2307</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 06 Feb 2010 00:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=789#comment-2307</guid>
		<description>I think it&#039;s going to be great. One thing that the OSR doesn&#039;t get is that there are a lot of people who like the power options and beefier heroes at first level. Not everyone wants to go down into a dungeon to get killed by a kobold with a pointed stick. That sucked in 1982 and it sucks now.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s going to be great. One thing that the OSR doesn&#8217;t get is that there are a lot of people who like the power options and beefier heroes at first level. Not everyone wants to go down into a dungeon to get killed by a kobold with a pointed stick. That sucked in 1982 and it sucks now.</p>
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		<title>By: greywulf</title>
		<link>http://www.hackslash.net/?p=789&#038;cpage=1#comment-2305</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Fri, 05 Feb 2010 20:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.hackslash.net/?p=789#comment-2305</guid>
		<description>I think the Dungeon Master&#039;s Book is worth the price of the Starter Kit alone. Add in the dungeon tiles and the counters, and it&#039;s a bargain.

That&#039;s my humble opinion, anyhow. I look forward to hearing what you think :D</description>
		<content:encoded><![CDATA[<p>I think the Dungeon Master&#8217;s Book is worth the price of the Starter Kit alone. Add in the dungeon tiles and the counters, and it&#8217;s a bargain.</p>
<p>That&#8217;s my humble opinion, anyhow. I look forward to hearing what you think <img src='http://www.hackslash.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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